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For the most part, this is a technical document *not* meant to entertain. Read this only if you are curious about the inner workings of the IBL. There will be no quiz.
The ratings scheme for the IBL is based on the Elo system (named after the musical group) which is just an approximate form of a least squares estimator. It is used for rating chess players in the USCF (United States Chess Federation) and ICS (International Chess Society). The system was specifically adapted for IBL by Sluggo, our staff rocket scientist, and Wild Duck, our representative from the Euro Bolo League (where they have used such a system for years), then optimized by yours truly.
To summarize, here's how we adapted the Elo system for IBL:
Suppose your rating is r1, and the opponent's is r2. Let w be 1 if you win, .5 if you draw, and 0 if you lose. After a game, your new rating will be:
1
r1 + K (w - (-----------------))
(r2-r1)/400
1 + 10
You may find it easier to understand in smaller pieces:
p = win expectancy = 1/(1+10^[(r2-r1)/400])
w = did you win? (1 if you win, 0.5 if you draw, 0 if you lose)
K = your K-factor (maximum points you can win/lose per game)
d = delta factor or rating change = K * (w - p)
if abs(d) < 1, then d = 2w - 1
new rating is r1 + d
K is the largest change your rating can experience as a result of the game. The value K=32 is used in the chess world, but we bumped it up by quite a bit (to about 100) to encourage more dynamic changes in ratings and thus IBL match-ups. To prevent top players from getting too many points, K is decreased to 0.75 K for players with ratings between 2100 and 2399, or 0.5 K for players above 2400 points.
For 2x2 team play, simply substitute r2 with the sum of all ratings on the opponents' team, and substitute r1 with the sum of all ratings on your team. Note that since we continue to use 400 instead of a doubled 800, we are in effect tightening the dispersal of ratings.
Below is a plot of the number of points you would gain or lose as function of the difference between you and your opponent's ratings. If you win, you gain points according to the solid curve, while if you lose, you lose points (negative change in ratings) according to the dotted curve. The x-axis is the number of points you are less than your opponent (so if you are better then it is negative to the left), and the y-axis is your change in points. This plot uses K=100. From left to right, the x-axis corresponds to you being an obvious favorite to you being an obvious underdog. Four situations are pointed out to illustrate the extremes in point gain or loss as a newbie faces off against a god. Note that if you beat somebody who is your equal (x=0), then you still gain 50 points. You are encouraged to play people slightly better than you, thus maximizing your benefit while minimizing your risk. This seems appropriate for the purposes of IBL.
