Welcome to the Multimedia Pillbox Guide
"sluggo shoot pillbox. pillbox go boom. little man go ugh! sluggo go boom.
round thing bad!!"
- -- sluggo
So... you want to be the best damn bolo player in the world. Well, you've
come to the right place. Contained within the hallowed electronic pages of
this guide is every single thing I know about taking pillboxes, and even a
few things I don't know. Yes, it's that complete. This guide will help you
whether you are a newbie or a god, I guarantee it. Of course, just reading
the guide won't make you good; you still have to practice like hell. But at
least you won't have to figure out all of these angles by yourself, like I
did. In fact, back when I started playing bolo we didn't have any strategy
guides and we liked it!
The only assumptions I make about you, the reader, is that you know what a
pillbox is and have an IQ of at least 100. If you don't have both of these
qualities, maybe you should read the rec.games.bolo FAQ before attempting
to read this guide.
Terms
- Block squares -- Objects that are in the pillbox's line of fire
while you are shooting it.
- Variations -- As noted under the pictures, counts how many different
angles the block squares can be set up in, usually either four or eight.
When there are four variations, I show a picture of one. When there are
eight, I show two. And so on, and so on...
- Basic setups -- Popular and practical uses of the sometimes more
elaborate takes.
Notes
- There is a difficulty rating that estimates how easy it is to
consistently use the pictured set up.
- I recommend that you do not use the auto-slowdown option while
attempting these takes. Serious tank and builder damage may result.
- ... before we start with the pill killing methods: I urge you to get
CREATIVE with these setups. Look for them pre-built in maps, try
them out with just one pillbox in various squares, try them with two pills:
experiment. The more setups you try the more prepared you'll be when they
occur in a game.
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Thomas Michael Apodaca
(apodaca@colorado.edu)