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rian Thomas is a pioneer in interactive media. In 1988 he and Philip A. Mohr Jr. released a collection of HyperCard stacks they called If Monks Had Macs... . (Brian did the writing and design; Philip scripted and enhanced them.) The freeware collection quickly became an underground legend. MacUser said, "If Monks had Macs... is one of the most beautiful and elaborate works in HyperCard."
Brian, along with a group of volunteers known collectively as riverText, continued to expand and upgrade Monks over the years. In a 1992 survey of industry movers and shakers, Monks was the highest-rated non-commercial educational software program.
The Voyager Company published a greatly expanded Monks on CD-ROM in 1995. (At the Voyager web site you can download a 1.1 MG demo stack on their Monks page.) Entertainment Weekly Review called it "engrossing" and "addictive." MacWeek said, "If Monks Had Macs... has been considered by multimedia mavens to be a seminal work of hypermedia art, juxtaposing serious and fun topics and using links in a creative as well as educational way."
So what is Monks? Your home base is a desk in a monastery library. You're greeted with the timeless beauty of a Gregorian chant and the gentle splashing of the cloister fountain outside your window. On your desk is a revolving bookcase which holds 24 volumes. In these volumes you'll find an astonishing collection of interactive essays, books, games, music, art, and even a hypertext journal.
Without a doubt, If Monks Had Macs... is one of the most sophisticated and successful HyperCard programs ever created.

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Can you tell us a little about your background?
I attended the University of California at Santa Barbara just before the age of personal computers (but, fortunately, not before the age of erasable typewriting paper). I had the opportunity to passionately read a lot of great literature as I earned my English major's Bachelor of Arts degree, but I learned to leave the degree off my job applications as upon graduation I sought employment only in the world of blue-collar labor.
This paper doll I cut 12 years ago in an industrial park in Southern California shows you just what kind of work I found:
Unfolding the doll again brings those years of tabbing four-color separations of ads from Newsweek, Business Week, Sports Illustrated, and U.S. News and World Report for the world's largest printing company. The frantic nudging of the negative too far in either direction, that desperate tedium was relieved occasionally by a worker holding up -- to a chorus of whistles and cat-calls -- the color proof for an ad featuring a particularly bodacious babe.
One day in 1984 I thrust up a proof for the first Macintosh ad, the one that showed how to design tennis shoes in MacPaint. The ad's headline my memory has rearranged into the promise, "You too can be a knowledge worker." The guys looked at each other in disgust and someone might have whispered, "Hey, come quick, Brian is losing it." Since I could barely communicate with some of the people who worked in the same room with me, it's unclear why I thought buying a computer would enable me to communicate with the world outside that room.

So you bought a Mac?
Yes, and with my new Mac Plus I made fake company memos that satirized our multi-national corporation's contempt for us workers. I'd arrange to have the fake pronouncements posted in the middle of the night on bulletin boards throughout the plant so that the next day I'd see my fellow workers eagerly reading, copying, and collecting my memos.
The first interactive program I created was a Pinball Construction Set template called "Tabbing Thomas." All I could put up on the company bulletin boards was an ad for the game (that I put up the day I quit my job ).
I didn't miss my old corporation's cork bulletin board for I had found that I could upload Tabbing Thomas together with my next creation, a Reaganomics Pinball game, on electronic bulletin board's all over the country.

What was "Pinball Construction Set"?
Pinball Construction Set, developed in the early 1980's, was a landmark in the history of computer software. It anticipated fundamental features of the Mac operating system such as tool boxes and drag-and-drop parts. As with HyperCard, a freely-distributable Pinball Player was provided so that anyone with a Mac could play your Pinball templates.
However, as exciting as Pinball Construction Set was to play with, it had severe limitations as a platform through which to communicate challenging ideas -- your whole argument had to be woven into four to five simple instructions for playing the game.

What got you interested in HyperCard?
HyperCard's creation and its release as freeware by one of the most revered members of the original Mac team, Bill Atkinson, was a much anticipated event.
Danny Goodman's HyperCard Handbook was published a couple of weeks before HyperCard's release. I had read the entire book by the time I heard a rumor that Apple had at last launched their free product by sending HyperCard disks to every Macintosh User group president. I called up the president of the San Gabriel Valley Users Group whom I had never been met (although I was a member of the club). I just told him that I wanted directions to his house so I could pick up a copy of HyperCard and start building my first HyperCard stack that evening -- a stack of illustrated notes, like you would get caught for passing in class.

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