full list including inactives | ratings from other weeks
| Rank | Nick | dRank | Rate | dRate | Outcome |
|---|---|---|---|---|---|
| 1 | Mac | 0 | 2141 | 0 | absent x2 |
| 4 | Silverado | +1 | 1951 | -19 | 6a1;1-1 |
| 5 | shotty | +3 | 1944 | +124 | 6a1+6b1;4-1 |
| 6 | Smeagol | -4 | 1890 | -107 | 6a1;0-2 |
| 7 | Underdog | -1 | 1873 | +19 | 6a1;1-1 |
| 8 | Suicidjky | -1 | 1841 | +16 | 6b1;2-1 |
| 9 | Min | +3 | 1818 | +32 | 6a2;3-0 |
| 10 | Cristina | 0 | 1800 | 0 | absent x1 |
| 13 | Millenium | 0 | 1772 | 0 | absent x1 |
| 14 | zach | +1 | 1755 | 0 | absent x1 |
| 15 | ace | +1 | 1739 | +82 | 6b1;2-1 |
| 16 | Sticks | -2 | 1653 | -115 | 6b1;0-3 |
| 17 | DarkOmeN | 0 | 1640 | 0 | absent x2 |
| 24 | sethos | 0 | 1578 | 0 | absent x1 |
| 27 | stimpy | 0 | 1485 | -31 | 6a2;1-2 |
| 35 | ihauflad | -1 | 1291 | -21 | 6a2;1-2 |
| 39 | BlueThunder | +1 | 1172 | +20 | 6a2;1-2 |
| 40 | Smokey | -1 | 1152 | 0 | absent x1 |
| 41 | New2IBL | 0 | 1152 | new | new |
| 42 | Dummy1 | 0 | 0 | new | new |
| 43 | Dummy2 | 0 | 0 | new | new |
KEY:
dRank change in rank (+ means promotion)
dRate change in rating points
Outcome 1st digit is week #; 2nd digit a=1st night and b=2nd night; 3rd digit is division #. So 1b3 = week 1 night 2 division 3. Cumulative wins-losses for the week are shown after the semicolon.
This color denotes people who played this week, this color denotes those who were absent.
Those absent more than 3 times can still be seen on the full list (see link at top of page) but are hidden from this list.
IBL Week 6 Recap
We had 2 full divisions on Sunday, both were rather unusual. In Div 1,
everything was fine until game 3, with Smeagol & shotty vs. Silverado &
Underdog. This was the closet ranked game and should have been the most
interesting. Instead, it was not played out. To make a long story short,
that game is voided as if it was never played, only the first two will
count.
So what happened? Smeagol told us that the game was incredibly laggy for
him. First the game server crashed, then in the restart he suffered
repeated splits. He requested another restart but the other side was
winning and understandably didn't feel like starting all over again. So
instead Smeagol screwed around for a while and finally just left. Two
sets of game outcomes were reported which only added to the confusion.
After discussions with both Smeagol and shotty, Min and I agreed it was
best to not count that game.
This is probably as good a time as any to clarify what to do when things
get very laggy. I've written up a short troubleshooting guide at:
http://www.lgm.com/bolo/ibl/trouble.txt
I'll also paste the contents at the end of this message.
In retrospect, when things went badly for Smeagol, he should have
insisted that playing stop until they can either fix things or restart.
The other side should have granted him that restart. When they didn't,
he shouldn't have screwed around, told them to count it as his loss, and
then just quit, no matter how frustrated he was. When he did that, the
other team should've realized it wasn't a properly played out game and
shouldn't have reported the game as their win. Smeagol then shouldn't
have re-reported the game as his win just to cancel that out or
something. I'm not trying to blame anybody here, just pointing out that
there were plenty of mistakes on both sides. Let's just hope everybody
understands the process a lot better now so that this won't happen
again.
In Div 2, we had 4 players but a huge range is skills. Min was the clear
favorite, and game 3 was the only chance to upset him since he and the
4th seed Blue Thunder were "only" favored by 110 points. This is a
textbook 1 4 vs. 2 3 or "hump" game. The 1 4 team usually has a point
lead going in, but the 1 seed is much better and really needs to be able
to take on the 2 and 3 seed in a 2x1 while the 4 seed stays out of the
way and either stalls or sabotages. From the opposite perspective, the 2
and 3 seed are closer ranked and need to be able to play well as a team,
then they have a chance of exploiting the mismatch with the 4th seed.
Indeed stimpy and ihauflad went at it and gave it their all in a game
that lasted over an hour. Fairly early on they even had Min and Blue
down into one quad playing defense, but in the end they didn't play well
as a team, with lots of miscommunications. Min was thus able to take
them on 2x1, while Blue went around screwing things up for the other
team with effective base raping and mining - in other words he played
his role perfectly. In the end Min went 3-0 but didn't get too many
points since he was expected to do so.
On Wednesday, we had a normal single division, Sticks as 3rd seed lost
0-3, losing a lot of points mostly to 4th seed ace. In particular, ace
was able to win every game except the one where 1 2 took on 3 4 which
was obviously a lost cause.
For week 6, shotty was the big winner, going 4-1 over 2 nights and
moving up 124 points, firmly putting himself into the big leagues. Maybe
we'll finally get a little more reshuffling of players in Div 1 next
week!
Here are the game divisions and outcomes.
Sunday
Div 1: Smeagol (1997), Silverado (1970), Underdog (1854), shotty (1820)
Div 2: Min (1786), stimpy (1516), ihauflad (1312), BlueThunder (1152)
------------------------------------------------------------
Div 6a1: Smeagol Silverado Underdog shotty. (No clear winner or loser.)
Game 1: Smeagol & Silverado < Underdog & shotty.
Team A was favored by 293 points. By losing, each lost 63 points.
Game 2: Smeagol & Underdog < Silverado & shotty.
Team A was favored by 61 points. By losing, each lost 44 points.
Game 3: Smeagol & shotty ? Silverado & Underdog.
Team A was an underdog by 7 points. There was no winner or loser!
Overall point changes: Smeagol -106 Silverado -18 Underdog +19 shotty +107
------------------------------------------------------------
Div 6a2: Min stimpy ihauflad BlueThunder. (Min went 3-0.)
Game 1: Min & stimpy > ihauflad & BlueThunder.
Team A was favored by 838 points. By winning, each gained 0 points.
Game 2: Min & ihauflad > stimpy & BlueThunder.
Team A was favored by 430 points. By winning, each gained 5 points.
Game 3: Min & BlueThunder > stimpy & ihauflad.
Team A was favored by 110 points. By winning, each gained 26 points.
Overall point changes: Min +32 stimpy -30 ihauflad -20 BlueThunder +20
------------------------------------------------------------
Wednesday
Div 1: Suicidjky (1825), shotty (1820), Sticks (1768), ace (1657)
Div 6b1: Suicidjky shotty Sticks ace. (Sticks went 0-3.)
Game 1: Suicidjky & shotty > Sticks & ace.
Team A was favored by 220 points. By winning, each gained 16 points.
Game 2: Suicidjky & Sticks < shotty & ace.
Team A was favored by 116 points. By losing, each lost 49 points.
Game 3: Suicidjky & ace > shotty & Sticks.
Team A was an underdog by 106 points. By winning, each gained 48 points.
Overall point changes: Suicidjky +16 shotty +17 Sticks -114 ace +82
------------------------------------------------------------
Absent ->
Mac AJR UnknownSoldier Cristina KuJo FireIce Millenium zach DarkOmeN Sickboy
lethal Bvalki Wolverine kruz dapound sethos Bumps Cardinal Target XxAWBxX
_socks ADD-boy bear Nova Scangus Qlzqqlzup Bonfire Deathwalker Smokey New2IBL
Dummy1 Dummy2
Total 43 players = 11 present + 32 absent.
* * *
The following is pasted from http://www.lgm.com/bolo/ibl/trouble.txt
IBL Troubleshooting Guide
updated 5/9/02 by Jolo
This guide supplements the basic FAQ which you should already know well:
http://www.lgm.com/bolo/ibl/iblfaq.html
The purpose of this guide is just to deal with problems that may come up
later during the games themselves.
1. Who runs each division?
It is the responsibility of the top seed (or a lower seed if that player
is the game server) to act as a division chief. This means picking the
map, making sure everybody can join, verifying that the lag is
acceptable to ALL four people (remember that with a client/server
system, just because it doesn't lag for you doesn't mean it's OK for
everybody else, this is especially true when you are the server), and
try to handle problems. Take charge and try to fix problems. For
example, if a game lags badly, try using a different game server. If you
can't handle the problem, contact the organizer for that night.
2. When does a game count or not count?
A game counts if and only if it is played out to a natural end (all
bases taken by one side) or all 4 players unanimously agree on the
outcome, i.e., that one side won or there is a tie. Before anybody
leaves the game, make sure there is a clear outcome, e.g. both losing
teammates concede defeat. Unless all that is true, do NOT report the
game outcome, that only adds to the confusion and makes people upset.
Instead, contact the organizer immediately.
Conversely, once a game has been played out and reported, the result
will count. If you have a problem, talk about it during the game, not
after. Otherwise if we start voiding game outcomes later, every loser is
going to start whining and nothing will ever count.
3. What happens when lag or bugs messes things up?
WinBolo isn't perfect, neither is the internet. Put simply, shit
happens, deal with it. Lag and bugs are all part of the game, just try
to play on and don't let it frustrate you. If there is a really serious
problem which is really biasing the outcome of the game, and all 4
players agree, then feel free to start over, or to call a hold while
things are fixed (such as correcting pill locations after a pill bug).
Let me emphasize that this requires unanimous agreement.
4. What if you call for a hold or restart but the other side won't
agree?
Then by definition we have a voided game, because you will not agree to
the outcome of the game and it won't count. This should be strong
incentive for everybody to work together to keep things fair. From the
opposite perspective, even if you're winning and don't want to stop, if
your opponents just got screwed by lag or bugs, you need to be fair and
give them a chance to recover, or else you risk pissing them off such
that they contest the game outcome.
5. But how do I know if somebody really got screwed by lag or bugs or if
they're just whining losers?
This is the tough one, but I'm hoping the 4 players can exercise
commonsense and figure it out. Serious lag or bugs that irreparably
affect the game outcome seldom happen, it certainly shouldn't be an
issue more than once or twice a season. If a player repeatedly complains
and demands restarts, either he's telling the truth because he has an
unacceptable network connection, or he's a whining weasel who doesn't
play fair. Either way, he is out of the IBL.
6. Who makes the final decision for any controversies?
This is simple, the organizer of that night always makes the final call.
We really just can't have it any other way, or else there will be fights
that never end. For example, we can't just say "let the 4 players
decide" - they are split or else there wouldn't be a controversy in the
first place. Only the organizer can be impartial. If the organizer is
one of the players, there's a possible conflict of interest, but that
can't be avoided. The organizers typically sacrifice their chances at
playing anyway. Bottomline: once the organizer makes a decision, we ask
that all players respect it.