complete works of sluggo III

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Each group above contains 10 articles in chronological order. Each article has links to the top or bottom of the current group, where you may go to another group or up to the home page for the complete works of sluggo.


Article 21 [ top | bottom ] Subject: Re: Questions... From: chdillon@seas.ucla.edu (Charles H. Dillon) Date: 1995/05/27 In article <3q6lg8$b9s@dartvax.dartmouth.edu>, Ronald.J.Kimball@dartmouth.edu (Chipmunk) wrote: >In article >jgoodma1@cc.swarthmore.edu (Joseph Goodman) writes: > >> > 1. When an lgm, yours or someone else's, is running _underneath_ >> > your tank (but not returning from a fix) he is: >> > >> > a. Invincible, cannot be hit. >> >> Geez. This latest crop of bolo-ers is the dumbest I've ever seen. Why, I >> remember back in the old days, when... >> >> The correct answer is A (duh). > >Wasn't it explained earlier that your builder is safe under your own >tank, but not under enemy tanks? Because when shots hit tanks, on your >computer you see explosions for other tanks but not explosions for your >own, and your computer determines whether your builder dies. >Therefore, A is only correct if your builder is running underneath your >tank. However, if a builder is underneath an enemy tank which gets >hit, he will die. > >Chipmunk Actually, this was true only because of a bug in 0.99.5. This is no longer the case with 0.99.6, as it was not the case in 0.99.2. If your builder is running underneath a tank when the tank is hit (this includes your own tank), he will die. slugmo
Article 22 [ top | bottom ] Subject: Re: Really scary suggestions... From: chdillon@seas.ucla.edu (Charles H. Dillon) Date: 1995/05/31 In article , dlangdea@newsserver.sfu.ca (Dennis Langdeau) wrote: > >2. Have an option to eject any player provided you've been in the > game longer than they have. There would be a News wire message > announcing who ejected whom, and the affected computer would > simply quit when it saw it was outranked. This would make it > fairly easy for hackers to evade ejection, however, they couldn't > illegally eject other players. Guaranteed to generate plenty > of "bad vibes"... > How about an ejector seat for the tank? That way you could send your man out faster and he would parachute to safety on another part of the island. Or something. slugmo
Article 23 [ top | bottom ] Subject: Re: one more time From: chdillon@seas.ucla.edu (Charles H. Dillon) Date: 1995/06/01 In article , jonesld1@ctrvax.Vanderbilt.Edu (Lowell Jones) wrote: >hello!!?? > >is anyone getting this? > > I don't get it. sluggo
Article 24 [ top | bottom ] Subject: Re: Idle thoughts. From: chdillon@seas.ucla.edu (Charles H. Dillon) Date: 1995/06/04 In article <3qtkgt$ppe@nntp4.u.washington.edu>, csmerin@u.washington.edu (K. Spexarth) wrote: > An extension of the idea Deadsy proposed a few days back, >in regards to being able to click the mouse on players squares >and circles (in the player box, upper right corner) in order >to see: > > > Player #3 > > Deadsy > > Kills / Deaths ratio > Allied to Grinch and Santa > > Now, if it would be possible, include the amount of lag time >the player is adding to th ring: > > > Player #3 > > Deadsy > > Kills / Deaths ratio > Allied to Grinch and Santa > > Responsible for +50ms lag in ring. > > > As I know nothing about the design of Bolo, this is just a thought. >Whether or not it is even possible ? > How about: Player #3 Deadsy Kills / Deaths ratio Allied to Grinch and Santa Responsible for +50ms lag in ring. Running on a Quadra 650 with 8 MB of RAM and System 7.1 Using 15" color monitor set to 256 colors Wearing a top hat and smoking a corn cob pipe Has a button nose Once killed a guy for calling him "Mel" Left shoelace untied Well, I know nothing about the design of Bolo as well, but I think the extra information would very much enhance the playing experience. sluggo
Article 25 [ top | bottom ] Subject: Re: Planes? From: chdillon@seas.ucla.edu (Charles H. Dillon) Date: 1995/06/07 In article <95158.040951U58563@uicvm.uic.edu>, wrote: [Flying tanks idea] I like this almost as much as the old tank catapult. slugmo
Article 26 [ top | bottom ] Subject: Re: Planes? From: chdillon@seas.ucla.edu (Charles H. Dillon) Date: 1995/06/07 In article , grovesa@starbase1.caltech.edu (Andrew K. Groves) wrote: > >How about flying pills as well? Aerial dogfights.... no opportunity to >decoy.... perhaps you could send your friendly pills in to do a strafing >run....... shooting up parachuting lgms...... cool..... > With the catapults, you could fling cows at the opposition, forcing them to run away. slugmo
Article 27 [ top | bottom ] Subject: Re: Planes? From: chdillon@seas.ucla.edu (Charles H. Dillon) Date: 1995/06/07 In article <3r5qqg$epd@nntp.Stanford.EDU>, Ken wrote: > I *like* it. But really. Flying Tanks? Maybe you could add >airports to the game along with bases! Then, will your at it, have >neutral roming tanks, russian raids, the whole shabang! Maybe will your >in the plane you could make a nuclear bomb and blast everyone to bits! >Or send out little lgms that setup laser guided missle systems. OH! we >could have aircraft carriers! Helicopters! See what I mean? Keep it >as a *normal* tank game. > >no flame intended tho :-) What about a pointed stick? sluggo
Article 28 [ top | bottom ] Subject: Re: Williams Bolo Page?? From: chdillon@seas.ucla.edu (Charles H. Dillon) Date: 1995/06/07 In article <3r47nr$peb@savoy.cc.williams.edu>, Shiloh <97ffa@williams.edu> wrote: >The Williams Bolo Page got turned off-line temporarily while I was in >London. Is that London, England? Or a different London? slugbo
Article 29 [ top | bottom ] Subject: Re: Bolo for Windows bug From: chdillon@seas.ucla.edu (Charles H. Dillon) Date: 1995/06/08 In article , dave@mac97259.hac.com (Dave) wrote: >Has anybody heard of this bug yet? > >I was in a 6-player Bolo for Windows (ver. 0.99.6W) internet game last >night. I drove thru an H-trap a full speed with my little blue man out >harvesting trees. When I came back to life, I followed the direction arrow >east to him, but I couldn't reach him. I sailed all of the way to the >minefield at the edge of the world, but the arrow still pointed east. Then >I looked around my desktop, and there was this little blue dot wiggling on >my File Manager menu bar. I thought that I was stuck with no man for the >duration, but then I simply dragged the Bolo window over to where the man >was, and picked him up! >Otherwise this version works great, but you really need the 100 Mhz >Pentium and 16 MB RAM to run fast enough. I have noticed this bug on several occasions. This also occurs in the OS/2 Warp Bolo if you use a particular key setup. I understand that the Win95 version will have a fix for this, however. slugmo
Article 30 [ top | bottom ] Subject: Internet Games Book From: chdillon@seas.ucla.edu (Charles H. Dillon) Date: 1995/06/18 We (Will Moss and Joe Pantuso) are currently writing a book about playing games on the internet. With the preliminary title of "The Complete Internet Gamer's Guide" this is an ambitious book and promises to be quite interesting. We recently completed "On Line Games" for Brady Publishing, which covers playing games on the major pay services. The internet games book will be published by J. Wiley & Sons, an imprint of McGraw Hill. If you play any sort of game through the internet in any capacity, or host a game or wrote or are writing a game we want to hear from you. Please check out the page at http://www.usit.net/public/jp/gamers.html for more information on the book and what we might want from you. We're asking for votes on favorite games and sites so check it out. Please look at the page before sending any replies. Thanks, Will & Joe


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I  II  III  IV  V  VI  VII  VIII  IX  X 
XI  XII  XIII  XIV  XV  XVI  XVII  XVIII  XIX  XX

Each group above contains 10 articles in chronological order. Each article has links to the top or bottom of the current group, where you may go to another group or up to the home page for the complete works of sluggo.