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Each group above contains 10 articles in chronological order. Each article has links to the top or bottom of the current group, where you may go to another group or up to the home page for the complete works of sluggo.
Article 171 [ top | bottom ] Subject: Re: Bolo in terminal decline in Europe From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/10/02 In article <52uk64$471@pluto.cs.uah.edu>, svancopp@pluto.cs.uah.edu (Stephan R. Van Coppenole) wrote: >WildDuck wrote: > >>Bolo was born in Europe. Will it die in Europe first? > >Didn't bolo die in Australia already? > >-FireIce I think it died in Antarctica long before that. sluggeographer
Article 172 [ top | bottom ] Subject: Re: a newbie's second thoughts From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/10/02 In article, skaiser@speed.net (Steve Kaiser) wrote: > Also, special thanks to sluggo for your input. I believe you. CERFnet >seems horrible. Sure would be cleaner if UCI hooked into the backbone >more directly somehow. If you have a moment, could you give some comments >on how your lag was pre-T3 compared with just after your T3 UCLA >installation? -- steve Before T3: lag bad After T3: lag good sluggo
Article 173 [ top | bottom ] Subject: Re: Bolo in terminal decline in Europe From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/10/03 In article <530pt1$skj@acmey.gatech.edu>, vaps0sa@prism.gatech.edu (Steven Azar) wrote: > >I may^H^H^H will be rusty too, though, so be prepared to put up with a lot >of pillboxes lost from me. I may be able to scrounge up Washin', Zebtron, >and DesertFox as well. Play a huge game on wild bleeding chickens >[=BWOCK=], who knows, maybe recruit some bolo players from tech. > Anyone who has not played a game on "Wild Bleeding Chickens" (or "Reoccuring Duck Theme", for that matter) simply has not played Bolo.
Article 174 [ top | bottom ] sluggolicious Subject: Re: Bolo in terminal decline in Europe From: chdillon@seas.ucla.edu (Charles H. Dillon) Date: 1996/10/03 In article <531c9d$lpa@mark.ucdavis.edu>, ez006626@rocky.ucdavis.edu (David Clancy) wrote: > : ]Ca me fait beacoupt plaisir que tu veux bien me pardoner :). Mais, je ne > : ]sais pas quand je pourai jouer mon premier jeux de Bolo puisque il faut > : ]que je "trouve" les macs ici...peut-etre ce weekend...j'essayerer...mais, > : ]je n'ai pas beacoupt de temp pour jouer bolo....Mais, ca sera superb un > : ]jour que nous jouent ensemble encore :)...mais, je suis siiiiiiii rusty. > : ]Pas un seul jeux en 9 mois.--pardon moi pour mon mauvaix spelling et > : ]grammar :) > : > : Moi, Je suis finis avec le Georgia Tech mais J'ai toujours un account > : active. C'est possible qu'il ne sera pas la plus tot, alors venez a Atlanta > : bientot et nous joyerons comme les jours vieux. > : >-FireIce > : Nassif!!! > > Supa dupa pupa scupa!!! P'upity al scupity le supity dupity - wiggledy je > bouncity. Fuzzity, pupity? Supity, me dupa scupity! > > --somebunny ugga bugga!!! munga galunga bunga din din. krunk!! krunk!! krunk!!! sluggo
Article 175 [ top | bottom ] Subject: Re: Overrated/Underrated From: chdillon@seas.ucla.edu (Charles H. Dillon) Date: 1996/10/08 In article, rmast@tezcat.com (Russell Mast) wrote: > In article , jderr@post.smu.edu > (Jeremy Derr) wrote: > > > God may be dead.... but now there's El Dolce Hombre de S.M.U., aka The New > > and Improved God. > > Doesn't that mean "The Sweet Man"? > > -sweatboatcaptainman I think it means "Sweet Pants", or "Sugar Britches". slugauguauo
Article 176 [ top | bottom ] Subject: Re: what's bolo ? From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/10/11 In article <53h8to$2vs@mark.ucdavis.edu>, ez006626@rocky.ucdavis.edu (David Clancy) wrote: > >Hi, I see this post, and I'll appreciate it if you could read the FAQ. > >Thanks > >--xav >http://www.lgm.com:8080/~jyl/bolofaq.html Hi, I see your FAQ and raise you two bunny luv carrot snax. slubbo
Article 177 [ top | bottom ] Subject: Re: recovering from crummy base grab From: chdillon@seas.ucla.edu (Charles H. Dillon) Date: 1996/10/22 In article, Michael_Thomas@discovery.umeres.maine.edu (Michael Thomas) wrote: > zacht@ccs.ucsb.edu,NNTP writes: > >I am cursed with the awful curse of really crummy base grabs. I always > >grab > >three bases then hit the point where my enemy started, have to turn > >around > >and go back, etc while he grabs and grabs. > > Thats funny because this almost NEVER happens to me. I've put alot of > thought into and cannot figure out why. > The easiest way to avoid this happening is to open up the map with a map editor and see how the bases are numbered (or turn on base numbering in Bolo) before you play the map. You don't really need to memorize all the base numbers, just have an idea which bases are in which area of the map. For example, if you see that the first base your opponent grabs is base number 3, and you know that base 3 is in the northwest, you know that your opponent is somewhere in the northwest. sluggo
Article 178 [ top | bottom ] Subject: Re: PBL - Maps From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/10/25 In article <54o137$t2g@nrel.nrel.gov>, Carl R. Osterwaldwrote: >In article Robert >Keogh, u40922@uicvm.uic.edu writes: > >>So, what I am looking for here is some suggestions for maps that we could >>play at PBL. We have played on Wash DC, Bob's Country Bunker (someone > >wharf rat's short list of oldies but goodies: > >Flame War (BL, smallish) >Castlevania (can be a real grind) >Crisis Center (MW) >Anna's Map >Crazy Otto's Diner (slugg) >airstrip (good for long games) >Battlezone (MW) >Candy Bar (a riot, but might be tough w/ 10 players) >Nachos Supreme (sbcm, but isn't at thoughtport, duh) >Enemy Territory (series by MW) >The Quick and the Dead >Stupidfest (series by butthead) > >and of course > >Better Best Map Ever (butthead) > > There are some really good ones in the KNGPA map series, also, such as "Reoccurring Duck Theme" and "Wild Bleeding Chickens" along with countless others. They should be on info-mac in the game/bolo directory. sluggo
Article 179 [ top | bottom ] Subject: Re: A guy called Chaosfield From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/11/04 In article <327E56E2.1F85@navigate.se>, Great, Pollaª wrote: >I have a question for you US-Bolo players. Today I played a guy called >Chaosfield. It was amazing to see how easy he kicked my ass. Now I >thought I was a quite descent Boloplayer...apparently I«m not...or was >it Chaosfield being extremely good? Can anyone tell me a little bit >more of this guy; how good is he compared to the rest in US? Wan«t to >know because my selfesteem got kind of ruined today. > >-Great Polla Never heard of him, must be a newbie. sluggold
Article 180 [ top | bottom ] Subject: Re: Map Generator Idea From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/11/09 In article, crusso@alink.net (Chris Russo) wrote: >I don't know if this has been done before, but if anyone wants a >map-making tool to write, here's an idea... > >I'd like to have an application that allows me to select a pre-existing >map, then modifies that map over a number of iterations, saving each >version along the way. > >e.g. > >- Select Chew Toy II from a StdFile >- Specify "Step 5¡ at a time over 90¡" >- Specify "Randomize pill & base numbering" >- Specify "Allow bases & pills to drift 1 unit per iteration" >- Specify a folder to dump all of these maps into >- End up with a bunch of possibly interesting variations on Chew Toy II >- Fire up Bolo, and start playing through them :) > >Is there anything like this available? I know about the truly random >stuff, but I'm not really interested in that. I like the std favorites, >but would enjoy being able to change them just enough to make them more >interesting. > You can more or less do this with the "Tiled Random Map" generator in BMAPEdit 3.0 using a set of tarmac tiles to create a "Rando-Chew Rig". Unfortunately, these maps are not any less bland than the hundreds of hand-made clones already available.
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Each group above contains 10 articles in chronological order. Each article has links to the top or bottom of the current group, where you may go to another group or up to the home page for the complete works of sluggo.