complete works of sluggo VI

home   previous   next

I  II  III  IV  V  VI  VII  VIII  IX  X 
XI  XII  XIII  XIV  XV  XVI  XVII  XVIII  XIX  XX

Each group above contains 10 posts in approximate chronological order. Each post has links to the top or bottom of the current group, where you may go to another group or up to the home page for the collected works of sluggo.


Article 51 [ top | bottom ] Subject: Re: Updated Traxer From: chdillon@ucla.edu (Charles H. Dillon) Date: 1995/08/25 In article , megawatt@noproblem.uchicago.edu (MegaWatt) wrote: >In article , >schmeul@umich.edu (Sam Huffman) wrote: > >>> What was the name of that utility that was talked about that would handle >>> URLs? Is it a free utility? >> >>The program is called "Internet Config". It's written by Peter Lewis, >>Macintosh Programmer Extroardinaire. It's available either with Peter >>Lewis' Extraordinary Macintosh programs or by itself on >>ftp://ftp.amug.org/pub/PeterLewis/InternetConfig.sit.hqx.i.think >> >>It's generally cool. >> >>Sam Huffman >>schmeul@umich.edu > >Not that one... the one that allows one to command-click a URL in any >application and it gets handled. > What you are looking for is an extension called ICeTEe that comes with Internet Config (in the "Goodies" folder) that lets you do command-clicking ofo URLs in any application that uses TextEdit, including BoloFinder. The latest version is 1.1.1, which should be available wherever Internet Config software is found. slugmo
Article 52 [ top | bottom ] Subject: Re: To Tom Gooding (bug report Brainwave 1.2) From: chdillon@seas.ucla.edu (Charles H. Dillon) Date: 1995/08/30 In article , tgooding@iastate.edu (Tom Gooding) wrote: > Incidently, I should post some of my data collection bots. Here is what > one bot does: > 1) Moves forward 1 square > 2) Shoots builder > 3) Waits for builder to return > 4) Repeats > > -- No thanks, I cna do that just fine on my own. :P slugmo
Article 53 [ top | bottom ] Subject: Re: Help In the game Dark Forces From: chdillon@ucla.edu (Charles H. Dillon) Date: 1995/09/03 In article <1460727774.14785896@mouse.edmonton.ab.ca>, John_Lobe@mouse.edmonton.ab.ca wrote: >if anybody has any info on getting past level four please help me. I am stuck >after you have retrieved the secret metal and I don't know how to get out!! Try planting a pillbox at the refuelling base near the entrance to the death star. If your little green man comes back blue, you may need to harvest some magic trees from the galactic forest. Hope this helps, slugmo
Article 54 [ top | bottom ] Subject: Re: What goes through your mind From: chdillon@ucla.edu (Charles H. Dillon) Date: 1995/09/07 In article <42kdh3$ap@lace.Colorado.EDU>, apodaca@rintintin.Colorado.EDU (Thomas Apodaca) wrote: >In article <95248.16514832FDPJC@cmuvm.csv.cmich.edu>, >Jeff McDowell <32FDPJC@cmuvm.csv.cmich.edu> wrote: >>I was thinking the other day, and I was kind of interested in what is >>going through people's minds when they play bolo. > >I always think "What would sluggo do?" > >Deadsy I always think "What am I doing?" sluggo
Article 55 [ top | bottom ] Subject: Re: Dark Forces Question From: chdillon@ucla.edu (Charles H. Dillon) Date: 1995/09/11 In article <4320h0$lil@empire.texas.net>, raylane@millenium.texas.net (Ray Lane) wrote: >Could anyone pass along some information to help me get solve Level 3 >of in Dark Forces? I have been in the sewer for a long time ... I have >looked everywhere .. Can anyone tell me how to find the dude and his lab?? > >Anything you might add could be helpful. > >Thanks Your best bet would be to hammer is rear bases, and if he goes after them, spike his forward bases immediately. This way, he is left with several weakened bases while you can just patiently wait for him to drain his ammo and armor attempting to take out the spikes, and reinforce at your leisure. Once he is sufficiently weakened, go in for the kill. Show no mercy. Of course, once you have entered the lab, you must drink the magic potion before attempting to farm any trees. This will allow you to build the last few pillboxes without fear of losing your LGM. slubbo
Article 56 [ top | bottom ] Subject: Re: Yet Another IBL System: Max's 100% 2x2 scheme From: chdillon@ucla.edu (Charles H. Dillon) Date: 1995/09/22 In article , crusso@alink.net (Chris Russo) wrote: >Perhaps if we could find a good irc bot programmer, tournament night could >be automated. > >You know, you get on #bolo, log in with the bot (I think that JoloBot >would be a good name, but that's not important now. Hmmm, how about >CatBot?). At the appointed time, the bot starts spewing division games >schedules. To the masses. When those games are finished, the players >could register what happened. Rankings would be immediate. > How about "Ranker"? bwahahahahhahahahahhahahahahhahahahahahhaha!!!!! sluggold
Article 57 [ top | bottom ] Subject: Re: Bag of Trix (overview) From: chdillon@ucla.edu (Charles H. Dillon) Date: 1995/10/30 In article , jgoodma1@cc.swarthmore.edu (Joseph Goodman) wrote: > >My favorite definition of the distinction is that tactics is what you do >with your bullets, and strategy is everything else. > I like "Tactics are what you do, Strategy is why you do it". slugmo
Article 58 [ top | bottom ] Subject: Re: Pills are Worthless From: chdillon@seas.ucla.edu (Charles H. Dillon) Date: 1995/11/01 In article <478pnv$5c5@news.ycc.yale.edu>, miller@minerva.cis.yale.edu (Adam Miller) wrote: > In article <477g1t$kn3@news.ycc.yale.edu> > tempest@minerva.cis.yale.edu (William Bayliss (SM 1996)) writes: > > > Pills are worthless passive defensive fortifications. > > Pills are active defensive fortifications, and they're very useful. I > think this base thing is a fad . . . > > PL pill shoot sluggo pill bad sluggo go boom sluggo lay mine mine go boom mine good sluggo
Article 59 [ top | bottom ] Subject: Re: newbie perspective From: chdillon@seas.ucla.edu (Charles H. Dillon) Date: 1995/11/01 In article , masushige@courier3.aero.org (Samhain) wrote: [Lots of good advice...] > > Many players seem to think that the way to dogfight is to hold down on > the fire key and the accel key, and try to sway left and right to pummel > the opponent. To counter this, stop and pivot your tank. Since you're > stationary, you can aim/predict easier. Often times, the enemy tank will > miss many shots while swaying, while most of your shots will be on target. > One other thing along these lines that you can do is to lead an incoming tank. By this, I mean that if you are stationary and the other tank is approaching, start shooting when he is about 3 squares from your gunsight. If he is at max speed (road speed) your bullets travel twice as fast as his tank, so that they will travel the 7 squares to your aimpoint and land as he enters the crosshairs. By doing this, you can land a couple shots before he even fires. Once you have the advantage, all that you need to do is finish him off (and maybe swerve to miss his last couple shots). slugog
Article 60 [ top | bottom ] Subject: Re: Bag of Trix (strategy) From: chdillon@seas.ucla.edu (Charles H. Dillon) Date: 1995/11/02 In article , (Jolo) wrote: > 2. Bolo strategy is not clear cut, black and white. There are often many > good decisions for every set of inputs. The neural nets can synthesize > the sometimes conflicting information and come up with the best "average" > response in a robust, accurate manner. In this sense a fuzzy neural net > is probably the best solution. > Perhaps a robust adaptive fuzzy genetic neural net might offer improved performance, due to the increased number of buzzwords. slogug


home   previous   next

I  II  III  IV  V  VI  VII  VIII  IX  X 
XI  XII  XIII  XIV  XV  XVI  XVII  XVIII  XIX  XX

Each group above contains 10 articles in chronological order. Each article has links to the top or bottom of the current group, where you may go to another group or up to the home page for the complete works of sluggo.