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Each group above contains 10 articles in chronological order. Each article has links to the top or bottom of the current group, where you may go to another group or up to the home page for the complete works of sluggo.
Article 101 [ top | bottom ] Subject: Re: Improvements/new features From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/02/18 In article <4g81dj$73i@josie.abo.fi>, cliffa@ray.abo.fi wrote: >In article, jonesld1@ctrvax.vanderbilt.edu (Lowell Jones) writes: >:-) >:-)you know, that is true. can anyone think of one case where you might need >:-)to use the tree icon? > >Since the release of 0.99.8 I have been using it for planting trees. It takes >2 trees to plant one though. It is still very usefull in games where you >have some bases and very little trees around them. U can then make treeruns >and plant around youre base. They grow faster if you plant in every second >square, just as you leave every other when you pick close to youre own bases. > >Cliffa This is really only partially true. Trees grow faster in spaces adjacent to existing trees. By planting in every other square, although the initial seedlings will not grow as fast at first, once they do grow, additional trees will begin growing in adjacent squares much more quickly. This is true in 0.99.8 and later, all the way through 0.99.9.9.9.3. slugmonkey
Article 102 [ top | bottom ] Subject: Re: Armoured Alliance From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/02/20 In article <4gctgs$i3m@tsunami.traveller.com>, choward@grinch.asgna.com (Christopher C. Howard) wrote: >New info about Armoured Alliance (formally PCBolo) can be found >at http://asgna.com/~choward/aa.html > >Add it to your bookmarks.. > >Cheers, >mecca Armoured Alliance looks like a cool game!! Is there a mac version due anytime soon? slubbo
Article 103 [ top | bottom ] Subject: Re: Internet Bolo Etiquette From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/03/01 In article, rickt@lightside.com (Rick Tan) wrote: >A few people had mentioned that the end-game condition (be it whoever owns >all bases versus whoever controls all pillboxes) is dependent on the type >of game, be it open, tournament or strict is chosen. > >But I guess my question is, Why do people start up a game, knowing that >its tournament/strict, kill pillboxes, leave bases intact, and declare >that they are the winner? It seems that the proper thing to do is ask >beforehand what the end-game condition is before unilaterally declaring >victory. > I usually declare myself the winner as soon as someone enters the game. This is why I remain undefeated to this day. slubbo
Article 104 [ top | bottom ] Subject: - Bonestorm (0/1) NEW MAP: Bonestorm From: chdillon@seas.ucla.edu (Charles H. Dillon) Date: 1996/03/06 Hey kids!!! Run out and tell your parents, "Buy me Bonestorm or go to hell!!!" Happy hunting, sluggo
Article 105 [ top | bottom ] Subject: Re: HELP ME!!!!!!!!!!!!!!! From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/03/25 Article Segment 1 of 2 (Get All 2 Segments) In article, jgoodma1@cc.swarthmore.edu (Joseph Goodman) wrote: >In article <5140353.ensmtp@saturn.umeres.maine.edu>, >Michael_Thomas@saturn.umeres.maine.edu (Michael Thomas) wrote: > >> It seems no one want to talk about bolo anymore, and I've desperately been >> trying to start some conversations. It really is too bad, cause bolo rox. > >I second that emotion. Is there anyone on rgb who wants to discuss >something other than obscure computer terms, philosophical principles of >post-cancelling, personal messages that should be on e-mail, or "I've been >here longer than you"? > I would love to debate this with you, but I am busy reinitializing the tetrahydrozilator on my new PPC 99000, which was inadvertently cancelled when posted to USENET. Besides, why should I even respond to someone who has been here for such a short time? >Any newbies out there wondering what's the best key setup? > Default keys rule! >Anyone still curious as to how to win an open game? > Type the message "I win!!! I win!!! I win!!!" >Is it really worth it to learn to do impromptu pill takes from any angle, >or is learning 3 or 4 angles all you need? > 90% of pill takes are useful 10% of the time, 10% of pill takes are useful 90% of the time. >Am I the only one who thinks that doing this take ---> ......T. >on tarmac is an incredibly dumb move? ........ > ...p.... > Pp...... > This one is dumber ---> T.PpPpPpP >What should you do when your opponent walls in your builder and devotes >his time to guarding the lgm...while you're carrying 4 pills? > Send the message "I win!!! I win!!! I win!!!" and quit immediately. >When was the last time you pulled a great move? ...tell us about it... >(I can explain the above tarmac take on this subject; I still remember it >as one of my most favorite moves) > Just this morning I erased every tarmac map I had from my hard drive. Best move I ever made. >Have you discovered a new take, or a strange bolo anomoly? Post a movie >about it. > Well, I discovered the ultimate unbeatable Bolo move just the other day and posted the movie, but the post was cancelled. >Should a newbie really take the time to learn fancy pill takes? On many of >the small, fast maps played nowadays, you can win a game on vulturing and >base-stealing alone. > Pill takes are for wussies. >Is it as stupid as it sounds to devote a pill to guarding (or spiking) >"working space" rather than a base? > It is more stupider. >Am I still the only boloer who thinks the worst thing you can do with a >pill is plant it beside an enemy pill? > The worst thing you can do is plant it beside an enemy tree. >Any hotshot newbies out there who have some differing theories on the game? > Yes. >Mines: hidden, visible, or not at all? > All of the above. >Anyone tried a good random map lately? > Exclusively. >Do mine traps get used anymore? > Every chance I get. >Have you actually TRIED playing one of those maps you dismiss as "too large"? > I refuse to play on any map that isn't "too large". >Have you realized how different the skills required are on different maps? >Do you realize that what you see as "good" will quite possibly be terrible >on a different map? > The "giant fortress" strategy works on any map regardless of size or terrain. >Am I the only one who thinks that "Strategy" as a specialty is inane? > I specialize in "Navigation" >Can highly advanced technical skills and fine technique combined with bad >strategy beat advanced strategy combined with poor technical skills? > Not on "Chip's Tiny Hell" >Anyone tried an island map lately? > No one has ever tried an island map. They were forbidden by the elders long ago. >Any secrets as to how to make map overview work well? Can you suggest ways >to use it advantageously in a game? > The secret is to have a 20" monitor and a really fast Powermac.
Article 106 [ top | bottom ] Subject: Re: HELP ME!!!!!!!!!!!!!!! From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/03/25 Article Segment 2 of 2 (Get Previous Segment) (Get All 2 Segments) >How the hell are you supposed to spike the east side of Everard from the >west and maze bases? It's incredibly hard to maintain a spike there >without spending forever paving over water and marsh and walls. Am I the >only person who still sees a challenge in Everard? > Most of the current generation of players have most likely never played a tournament game on Everard, which is too bad. >If a newbie has to decide, which is the better skill to perfect first: >builder shooting or dogfighting? > Builder dogfighting. >Does anyone do the BL mining loop anymore? > BL >Is santa as good now as he once was? (and if he is...hmm...) > If santa plays 3 days in a row, he is as good or better than anyone who has ever played. >What happened to Tempest? That's a mouth I expected to hear forever... > I think he got bored or something. >Your tank is fully loaded with mines, ammo, trees, and armor. So is your >opponent's. All bases are X'ed except for four: two yours (close together, >seperated by 9 empty squares), two your enemy's (same setup as yours). You >have one pill in your tank, and one _enemy_ pill covering both of your >bases (the pill is four squares from either base, between them); your >opponent has one pill in his tank, and _your_ pill covering both of his >bases (in the same setup as around your bases -- four squares from either >base). You have a wide open tarmac surrounding your bases, with no danger >from vulturing; mobility is as good as it gets, and you can travel between >your and your enemy's bases (and thus your and your enemy's pills) >easily. ...What do you do? > Hide in the trees. >Are decoys worth the effort? Can a fast-decoying team beat a team that >pounds bases endlessly and effectively? > If all they do is decoy, no. However, a fast-decoying team that also pounds bases when appropriate and spikes effectively, yes. >and finally: >Anyone other than Mel (who, the last time I played him, spent so much time >taking pills that I read a book and delivered a baby before I finished him >off) think he/she can beat me? =) > > No one can beat me, I am invincible. >There's more to bolo than this newsgroup indicates...or so I pray to God... > God(tm) rarely plays, although he does pop in on IRC occasionally. sloggu
Article 107 [ top | bottom ] Subject: Re: Is Picard is fuxing w/ us ?? From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/03/28 In article <4jc4kh$dhm@cnn.Princeton.EDU>, jkramer@hart.cs.princeton.edu (Joshua Kramer) wrote: >I'll hack my way in right now, and in addition, I'll get a bolo-channel >bot running. What I would have it do, as of right now- > >XDCC the bolo application, recent maps,strict de-op people not on the op list, >op people on the op-list, maintain a shit-list. > >-LordX, Do I have you'r support? > Also, you could have it issue cancel messages for any binary postings which mistakenly find their way onto rgb. That would be cool. slubbo
Article 108 [ top | bottom ] Subject: Re: Any thoughtports on the new version? From: chdillon@seas.ucla.edu (Charles H. Dillon) Date: 1996/03/29 In article, (Jolo) wrote: > In article , crusso@alink.net > (Chris Russo) wrote: > > * I haven't seen this discussed in a while, so... > * > * I'm wondering if someone from Thoughtport could let us know what the > * current status of the commercial version of Bolo is. I heard a *nasty* > * rumor from a pretty good source that Thoughtport wasn't doing what we all > * thought they were. > * > * I'm sure that everyone here would appreciate an update. > > We sure could use a fresh rumor at least. The last one is getting stale. > Bunny rumors are particularly welcome. > > Joseph Lo (Jolo) Well, from what I hear, Stuart is busy porting Bolo to the BeBox. BeBolo will have enhanced graphics and networking, as well as submarines and helicopters. slugrumour
Article 109 [ top | bottom ] Subject: Re: Pill View: Random? From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/03/30 In article <5226739.ensmtp@saturn.umeres.maine.edu>, Michael_Thomas@saturn.umeres.maine.edu (Michael Thomas) wrote: > >I regularly use pill view to grab trees while refueling on some maps. > >-Beastmaster. I regularly use pill view to send my man across 10 squares of rubble to plant a mine 1 square in front of an enemy tank. sluffo
Article 110 [ top | bottom ] Subject: Re: Who the Hell is William Uther? From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/04/04 In article, rslomkow@midway.uchicago.edu wrote: >I think this has been brought up before.... > >Who is this guy? Does he actually play Bolo? Most people that post >here I recognize and have played against at least at some point, with >the exeption of the Aussies of course. Or I have heard on #bolo and >then played a game with. > >I mean Jolo is a little obsessive about Bolo considering how little he >plays it. But the William Uther guy takes the cake. He post more than >Jolo and plays even less. Unless he has a secret Identity and flys >arround the country changing his IP adress? > >Does this guy really exist or is he just a long standing practicle >joke? > >Pretender to the Throne of .... > Who are you?
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Each group above contains 10 articles in chronological order. Each article has links to the top or bottom of the current group, where you may go to another group or up to the home page for the complete works of sluggo.