complete works of sluggo XV

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Each group above contains 10 articles in chronological order. Each article has links to the top or bottom of the current group, where you may go to another group or up to the home page for the complete works of sluggo.


Article 141 [ top | bottom ] Subject: Re: AA is to Bolo as Doom is to Duke3D From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/06/04 In article , (Jolo) wrote: > >Heh brilliant! > >Jolo Yeah, brilliant!!
Article 142 [ top | bottom ] Subject: Re: Idea From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/06/04 In article , schmeul@umich.edu (Sam Huffman) wrote: > >Here's an idea... Try playin' a different map than "Land 'O Swamp" > >gewb "Land 'O Swamp" is a kewl map. I prefer "Land 'O Rubble" however. slubble
Article 143 [ top | bottom ] Subject: Re: Strategy Questions From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/06/09 In article <4pfuek$its@net.auckland.ac.nz>, mrok001@auckland.ac.nz (Murray Roke) wrote: >Hello. > >1. In the following situation (or something similar): > > > T > 0 > > x8 > 0 > 8 > > > t > >where t=him T=me x=his dead pill 0=his pills and 8=my pills >Where I am ready to kill his man or heat up pills if he tries >to run in, and he is ready to heat pills to. > >Who usually wins in this "stalemate" kind of situation me >and what are >your opinions on what is the best move. > give up, you cannot defeat me
Article 144 [ top | bottom ] Subject: Re: Best AI? From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/06/14 In article <4pqqeo$hvv@hermes.cair.du.edu>, ruhl@odin.cair.du.edu (Robert A. Uhl) wrote: > >It is my opinion that this is actually an unfair advantage. All it >takes is one unscrupulous programmer to put out EvilBorg, which knows >where all tanks are. And I thought that advantage mode told bots >where pills & bases are regardless of ownership status. Actually, this has existed ever since 0.99.5 came out. Try turning on the radar in Brainwave or Nexus when "advantage mode" is turned on. You can see all the tanks at all times, including when they are hiding in the trees. slugborg
Article 145 [ top | bottom ] Subject: Re: Great transatlantic 3x4 games From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/06/19 In article <4q6po3$lis@nrel.nrel.gov>, Carl R. Osterwald wrote: >after Stuart completes his PhD, as a minimum, X-Bolo and >windows-Bolo will appear (dunno about DOS-Bolo, heheh). > >wharf rat yes, that is what i heard, too. slugrumour
Article 146 [ top | bottom ] Subject: Re: AUSTRALIAN Boloers From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/06/19 In article <4q7nuf$f5n@wumpus.its.uow.edu.au>, ml02@wumpus.its.uow.edu.au (Matthew Lee) wrote: >Gday, > >I wanted to know how to find out about games in Australia. I assume playing >any other continent would be realy >SLLOOOOW. Seeya > >Matthew I have found that games with Antarctica can be unusually lag free. sluggeographer
Article 147 [ top | bottom ] Subject: Re: Who died and made Jolo God? From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/07/07 In article <4rp35c$1a8u@usenetz1.news.prodigy.com>, XKVP51C@prodigy.com (Matthew Lupfer) wrote: >Reminds me of a joke: > >Q. What is the difference between God and Jolo? > >A. God doesn't think he's Jolo!! > > >Punchline explained: >Jolo isn't god. Why does he write the FAQ? Because he's Jolo.
Article 148 [ top | bottom ] Subject: Re: Bolo Memories From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/07/10 In article <4rupcr$nge@mark.ucdavis.edu>, dmdeal@chorizo.engr.ucdavis.edu (Mad Dog Deal) wrote: >Jolo wrote: > >: realize that we had the privilege of losing our Internet virginity to the >: team of sluggo and T-Rex. :) > >: PS: sluggo is still my hero. > >NO ONE CAN BEAT SLUGGO >NO ONE CAN BEAT SLUGGO >NO ONE CAN BEAT SLUGGO > >GrEeNgRoCeR i hate that mOoSe guy
Article 149 [ top | bottom ] Subject: Re: Leave the game alone (was Re: A suggestion for discussion) From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/07/15 In article , masushige@courier3.aero.org (Samhain) wrote: >In article , rwnoel@tiac.net (Bob >Noel) wrote: > >> >> Think "resource management" and "situational awareness" > > While I don't agree with making the suggested change in Bolo, here's a >situation where it would make a significant difference. Note how it has >little do with "resource management" and "situational awareness". > > You manage to kill a red tank and damage a red pill to within 2 shots >of being destroyed. However, you die in the process. On your way back to >the scene, you've been hit 4-5 times by hostile pills. Without free ammo, >you'll have to wait until you get your armor back, and then load up on >ammo. Those precious seconds waiting for just 2 shells will probably give >the opponent more than enough time to get a tree and repair the pill. > That has *everything* to do with resource management and situational awareness. Anyone who has been playing Bolo for any length of time should know how much armour they will need to survive a dogfight with another tank or to complete a pill take. If you didn't have enough armour or ammo to do both without getting yourself killed you should never have attempted the pill take. Likewise, if you were hit 4-5 times on the way back to the scene, you haven't been very smart about picking your route back. If you would have spend those precious seconds thinking ahead instead of getting yourself killed, you wouldn't have to worry about waiting for ammo. slubbo
Article 150 [ top | bottom ] Subject: Re: Recomend Maps, Please From: chdillon@ucla.edu (Charles H. Dillon) Date: 1996/07/21 In article <4suq37$t32@xochi.tezcat.com>, rmast@tezcat.com (Russell D. Mast) wrote: >In article <4smcfk$2n1@srvr1.engin.umich.edu>, >Samuel Richard Huffman wrote: > >>I recommend Big Ass Oil Rig for all of the above. It's a sluggo map. > >Dammit, goob, I -knew- someone should have started up Maze Hell the other >night. You'd realize that BARO is a pale imitation of the original. > Actually, the single greatest map ever made is Puppy Love's timeless classic "Biggest Swampiest Map Ever". It is very similar to "Maze Hell" with the exception that all the terrain is swamp rather than road. skunko


home   previous   next

I  II  III  IV  V  VI  VII  VIII  IX  X 
XI  XII  XIII  XIV  XV  XVI  XVII  XVIII  XIX  XX

Each group above contains 10 articles in chronological order. Each article has links to the top or bottom of the current group, where you may go to another group or up to the home page for the complete works of sluggo.